Adaptability - This pokemon's moves that receive a STAB (same type attack bonus) move from 50% more effective to 100% more effective. In other words STAB attacks double in power, instead of 1.5x more effective than regular attacks

Aftermath - If a direct attack knocks out the Pokemon then the oppenet receives damage equal to 1/4 of total HP

Airlock - While this Pokemon is active, all weather conditions and their effects are disabled

Anger Point - If this Pokemon or a Substitute is hit by a critical hit, their attack is raised by six stages

Anticipation - A warning is displayed if the opponent knows Selfdestruct, or Explosion, or any super effective move against the Pokemon (Hidden Power, Natural Gift, Weather Ball and Judgment are considered to be Normal type moves. Counter, Mirror Coat, and Metal Burst do not receive warnings)

Arena Trap - When this Pokemon enters the battle its opponent cannot flee unless they are part Flying type, have the Levitate ability, are holding a Shed Shell, use the move Baton Pass or U-Turn. If Flying or Levitating Pokemon are holding an Iron Ball, their ability to flee is nullified. Levitate Pokemon also cannot flee if their ability has been nullified by a move such as Gastro Acid.
Field Effect - The rate of wild battles doubles

Bad Dreams - If asleep this pokemon's opponents receive damage each turn equal to 1/8 of their total HP

Battle Armor - Critical hits cannot strike this Pokemon

Blaze - When HP is below 30% Fire type moves are boosted in power by 50%

Chlorophyll - When Sunny Day is in effect, this pokemon's speed is doubled

Clear Body - Opponents cannot reduce Pokemon's stats. They can modify stat changes with Power Swap, Guard Swap, and Heart Swap. Stats may be boosted by moves such as Flatter and Swagger. This ability does nothing to stop the Pokemon lowering its own stats

Cloud Nine - When this Pokemon is active, all weather conditions and their effects are disabled

Color Change - This Pokemon type changes according to the last move that hit it

Compound Eyes - The accuracy of this Pokemon receives a 30% increase for all attacks.
Field Effect - If this Pokemon is in the lead spot the chances of battling a wild Pokemon with a hold item increase

Cute Charm - If this Pokemon is hit by a direct attack by an opponent of the opposite gender, there is a 30% chance that the opponent will become infatuated
Field Effect - If this Pokemon is in the lead spot the chances of encounter wild Pokemon of the opposite gender increase by 66.7%

Damp - While this Pokemon is active no Pokemon in the feild can use Explosion or Selfdestruct

Download - If this Pokemon switches into an opponent with equal Defenses or Defense higher than Special Defense, this pokemon's Special Attack is boosted by 50%. If this Pokemon switches into an opponent with higher Special Defense than Defense this pokemon's Attack is boosted by 50%

Drizzle - When this Pokemon enters battle it causes a permanent Rain Dance to begin, unless blocked by Air Lock, Cloud Nine, or changed by another weather creating move

Drought - When this Pokemon enters battle, it causes a permanent Sunny Day to begin, unless blocked by Air Lock, Cloud Nine, or changed by another weather creating move

Dry Skin - This Pokemon absorbs water attacks, and gains a weakness to fire attacks. If Sunny Day is in effect the Pokemon takes damage. If Rain Dance is in effect this Pokemon regains health

Early Bird - This Pokemon will only sleep for half as long as it normally would. Instead of having a 1/10 chance of waking it will have a 1/5 chance

Effect Spore - If the opponent directly attacks this Pokemon then it will have a 30% of poisoning, paralyzing, or putting the opponent to sleep. There is a 10% chance of each status occurring

Filter - This Pokemon receives 1/4 the damage from super effective attacks

Flame Body - If the opponent directly attacks this Pokemon there is a 30% chance that they will be burned
Field Effect - Eggs hatch in half the time

Flash Fire - Fire type attacks do not affect this pokemon, and boost this pokemon's own fire type moves by 50%. Multiple power boosts do not occur

Flower Gift - If this Pokemon is active while Sunny day is in effect, its attack and special defense stats gain a 50% boost. This also applies to partners in double battles

Forecast - This pokemon's type changes according to the weather: Sunny Day = Fire type; Rain Dance = Water type; Hail = Ice type; All other weather leave the Pokemon its regular type

Forewarn - The move with the highest base power in the opponents moveset is revealed

Frisk - When this Pokemon enters the field, it reveals the opponent's held item. In double battles one item from an unspecified Pokemon is randomly revealed

Gluttony - This Pokemon consumes its held berry when its HP reaches 50% HP or lower

Guts - When this Pokemon is poisoned, burned, paralyzed, or ense to sleep (including self-induced rest) its Attack receives a 50% boost in power. Burn's drop of the Attack stat is also ignored

Heat Proof - This Pokemon receives 1/2 damage from fire type attacks and residual burn damage

Honey Gather - If not already holding an item this Pokemon may find and be holding a Honey after battle

Huge Power - This pokemon's attack Stat is effectively doubled

Hustle - This pokemon's Attack Stat increases by 50% but the accuracy of physical attacks drops by 20%. The accuracy of moves that never miss remains unaffected.
Field Effect - The rate of Pokemon battles decreases

Hydration - If this Pokemon is active during a Rain Dance then all primary status conditions (poison, burn, paralysis, sleep, freeze) are removed

Hyper Cutter - This pokemon's Attack Stat cannot be reduced by the opponent. They can modify stat changes with Power Swap, Guard Swap, and Heart Swap. Stats may be boosted by moves such as Flatter and Swagger. This ability does nothing to stop the Pokemon lowering its own stats

Ice Body - This Pokemon regains HP in a hailstorm

Illuminate - If the Pokemon is in the lead spot, chance of encountering a wild Pokemon increases 200%

Immunity - Prevents this Pokemon from being poisoned

Inner Focus - This Pokemon is protected from flinching

Insomnia - Prevents the Pokemon from falling asleep

Intimidate - Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents'Attack are lowered. Pokemon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokemon with Intimidate, the opponent's Attack will be lowered before the opponent's Pokemon switches
Field Effect - If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves

Iron Fist - Boosts the power of punching moves

Keen Eye - Prevents the Pokemon from losing accuracy
Field Effect - If this Pokemon is in the lead spot, the rate of low-leveled wild Pokemon battles decreases

Klutz - This Pokemon ignores both the positive and negative effects of its held item, other than the speed-halving effects of Iron Ball and the seven EV training items

Leaf Guard - If this Pokemon is active while Sunny Day is in effect, it cannot become poisoned, burned, paralyzed or put to sleep (other than user-induced Rest). Leaf Guard does not heal status effects that existed before Sunny Day came into effect

Levitate - This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect

Lightning Rod - During double battles, this Pokemon draws any single-target Electric-type attack to itself. If an opponent uses an Electric-type attack that affects multiple Pokemon, those targets will be hit. This ability does not affect Electric Hidden Power or Judgment

Limber - This Pokemon cannot become paralyzed

Liquid Ooze - When another Pokemon uses Absorb, Drain Punch, Dream Eater, Giga Drain, Leech Life, Leech Seed or Mega Drain against this Pokemon, the attacking Pokemon loses the amount of health that it would have gained

Magic Guard - Prevents all damage except from direct attacks

Magma Armor - This Pokemon cannot become frozen
Field Effect - Pokemon Eggs hatch in half the time

Magnet Pull - When this Pokemon enters the field, Steel-type opponents cannot switch out nor flee the battle unless they are holding Shed Shell or use the attacks U-Turn or Baton Pass
Field Effect - If this Pokemon is in the lead spot, the rate of encountering a Steel-type Pokemon increases by 50%

Marvel Scale - When this Pokemon becomes burned, poisoned (including Toxic), paralyzed, frozen or put to sleep (including self-induced sleep via Rest), its Defense receives a 50% boost

Minus - This Pokemon's Special Attack receives a 50% boost in double battles if its partner has the Plus ability

Mold Breaker - When this Pokemon becomes active, it nullifies the abilities of opposing active Pokemon that hinder this Pokemon's attacks. These abilities include Battle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke and Wonder Guard

Motor Drive - This Pokemon is immune to all Electric-type attacks, including Thunder Wave, and if an Electric-type attack hits this Pokemon, it receives a one-level Speed boost

Multitype - This Pokemon changes its type to match its corresponding held Plate; this ability only works for Arceus, prevents the removal of Arceus' held item and cannot be Skill Swapped or Traced

Natural Cure - When this Pokemon switches out of battle, it is cured of poison (including Toxic), paralysis, burn, freeze and sleep (including self-induced Rest)

No Guard - Both this Pokemon and the opponent will have 100% accuracy for any attack
Field Effect - If Pokemon is in the lead slot, wild encounters will increase

Normalize - Makes all of this Pokemon's attacks Normal-typed

Oblivious - This Pokemon cannot become attracted to another Pokemon

Overgrow - When its health reaches one-third or less of its max HP, this Pokemon's Grass-type attacks receive a 50% boost in power

Own Tempo - This Pokemon cannot become confused

Pick Up - If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle

Plus - This Pokemon's Special Attack receives a 50% boost in double battles if its partner has the Minus ability

Poison Heal - If this Pokemon become poisoned or Toxic Poisoned, it will recover one-eighth of its max HP after each turn. However, this Pokemon will continue to lose health as the player walks on the overworld screen

Poison Point - If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become poisoned

Pressure - When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move
Field Effect - If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved

Pure Power - This Pokemon's Attack stat is doubled. Therefore, if this Pokemon's Attack stat on the status screen is 200, it effectively has an Attack stat of 400; which is then subject to the full range of stat boosts and reductions

Quick Feet - When this Pokemon is poisoned (including Toxic), burned, paralyzed, asleep (including self-induced Rest) or frozen, its Speed stat receives a 50% boost; the paralysis status' Speed drop is also ignored
Field Effect - If Pokemon is in lead slot, wild encounters decrease

Rain Dish - If active while Rain Dance is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn

Reckless - When this Pokemon uses an attack that causes recoil damage, or an attack that has a chance to cause recoil damage such as Jump Kick and Hi Jump Kick, the attacks's power receives a 20% boost

Rivalry - Increases base power of Physical and Special attacks by 25% if the opponent is the same gender, but decreases base power by 25% if opponent is the opposite gender

Rock Head - This Pokemon does not receive recoil damage unless it uses Struggle, it misses with Jump Kick or Hi Jump Kick or it is holding Life Orb, Jaboca Berry or Rowap Berry

Rough Skin - Causes recoil damage equal to 1/16 of the opponent's max HP if an opponent directly attacks

Run Away - Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail

Sand Stream - When this Pokemon enters the battlefield, it causes a permanent Sandstorm that can only be stopped by Air Lock, Cloud Nine or another weather condition

Sand Veil - If active while Sandstorm is in effect, this Pokemon's Evasion receives a 20% boost; if this Pokemon has a typing that would normally take damage from Sandstorm, this Pokemon is also immune to Sandstorm's damage
Field Effect - If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved

Scrappy - This Pokemon has the ability to hit Ghost-type Pokemon with Normal-type and Fighting-type moves. Effectiveness of these moves takes into account the Ghost-type Pokemon's other weaknesses and resistances

Serene Grace - The side effects of this Pokemon's attack occur twice as often. For example, if this Pokemon uses Ice Beam, it will have a 20% chance to freeze its target

Shadow Tag - When this Pokemon enters the field, its opponents cannot switch or flee the battle unless they have the same ability, are holding Shed Shell, or they use the moves Baton Pass or U-Turn

Shed Skin - After each turn, this Pokemon has a 33% chance to heal itself from poison (including Toxic), paralysis, burn, freeze or sleep (including self-induced Rest)

Shell Armor - Critical Hits cannot strike this Pokemon

Shield Dust - If the opponent uses a move that has secondary effects that affect this Pokemon in addition to damage, the move's secondary effects will not trigger. (For example, an Ice Beam will lose its 10% chance to freeze this Pokemon.)

Simple - This Pokemon doubles all of its positive and negative stat modifiers. For example, if this Pokemon uses Curse, its Attack and Defense stats each receive a two-level increase while its Speed stat receives a two-level decrease

Skill Link - When this Pokemon uses an attack that strikes multiple times in one turn, such as Fury Attack or Spike Cannon, such attacks will always strike for the maximum number of hits

Slow Start - After this Pokemon switches into the battle, its Attack and Speed stats are halved for five turns; for example, if this Pokemon has an Attack stat of 400, it will effectively have an Attack stat of 200 until the effects of Slow Start wear off

Sniper - When this Pokemon lands a Critical Hit, the base power of its attack tripled rather than doubled

Snow Cloak - If active while Hail is in effect, this Pokemon's Evasion receives a 20% boost; if this Pokemon has a typing that would normally take damage from Hail, this Pokemon is also immune to Hail's damage

Snow Warning - When this Pokemon enters the battlefield, it causes a permanent Hail that can only be stopped by Air Lock, Cloud Nine or another weather condition

Solar Power - If this Pokemon is active while Sunny Day is in effect, its Special Attack temporarily receives a 50% boost but this Pokemon also receives damage equal to one-eighth of its max HP after each turn

Solid Rock - This Pokemon receives one-fourth reduced damage from Super Effective attacks

Soundproof - This Pokemon is immune to the effects of the sound-related moves Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Roar of Time, Sing, Sonicboom, Supersonic, Screech, Snore and Uproar

Speed Boost - While this Pokemon is active, its Speed increased by one stage at the end of every turn; the six stage maximum for stat boosts is still in effect

Stall - When all active Pokemon use moves that have the same priority value, this Pokemon always attacks last. See the priority page for more information

Static - If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed
Field Effect - If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%

Steadfast - If this Pokemon is made to flinch, its Speed receives a one-level boost

Stench - When this Pokemon is in the first slot of the player's party, it halves the rate of wild encounters

Sticky Hold - Opponents cannot remove items from this Pokemon
Field Effect - Pokemon hooked by a fishing rod are easier to catch

Storm Drain - During double battles, this Pokemon draws any single-target Water-type attack to itself. If an opponent uses an Water-type attack that affects multiple Pokemon, those targets will be hit. This ability does not affect Water Hidden Power, Judgment or Weather Ball

Sturdy - The one-hit KO moves Fissure, Guillotine, Horn Drill and Sheer Cold do not affect this Pokemon

Suction Cups - Roar and Whirlwind do not affect this Pokemon
Field Effect - Pokemon hooked by a fishing rod are easier to catch

Super Luck - Raises the chance of this Pokemon scoring a Critical Hit

Swarm - When its health reaches one-third or less of its max HP, this Pokemon's Bug-type attacks receive a 50% boost in power
Field Effect - Pokemon cries are heard more often

Swift Swim - If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled

Synchronize - If an opponent burns, poisons or paralyzes this Pokemon, the same condition inflicts the opponent
Field Effect - If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%

Tangled Feet - When this Pokemon is confused, its opponent's attacks have a 50% chance of missing

Technician - When this Pokemon uses an attack that has 60 Base Power or less, the move's Base Power receives a 50% boost. For example, a move with 60 Base Power effectively becomes a move with 90 Base Power

Thick Fat - This Pokemon receives halved damage from Ice-type and Fire-type attacks

Tinted Lense - Doubles the power of moves that are Not Very Effective against opponents

Torrent - When its health reaches one-third or less of its max HP, this Pokemon's Water-type attacks receive a 50% boost in power

Trace - When this Pokemon enters the field, it temporarily copies an opponent's ability (except Multitype). This ability remains with this Pokemon until it leaves the field

Truant - After this Pokemon is switched into battle, it skips every other turn

Unaware - This Pokemon ignores an opponent's stat boosts for Attack, Defense, Special Attack and Special Defense. These boosts will still be calculated if this Pokemon uses Punishment

Unburden - Increases Speed by one level if this Pokemon loses its held item through usage (i.e. Berries) or via Thief, Knock Off, etc

Vital Spirit - This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest
Field Effect - If this Pokemon is in the lead spot, the rate of high-levelled wild Pokemon battles decreases by 50%

Volt Absorb - When an Electric-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way

Water Absorb - When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way

Water Veil - This Pokemon cannot become burned

White Smoke - Opponents cannot reduce this Pokemon's stats; they can, however, modify stat changes with Power Swap, Guard Swap and Heart Swap and inflict stat boosts with Swagger and Flatter. This ability does not prevent self-inflicted stat reductions
Field Effect - If this Pokemon is in the lead spot, the rate of wild Pokemon battles decreases by 50%

Wonder Guard - This Pokemon only receives damage from attacks belonging to types that cause Super Effective to this Pokemon. Wonder Guard does not protect a Pokemon from status ailments (burn, freeze, paralysis, poison, sleep, Toxic or any of their side effects or damage), recoil damage nor the moves Beat Up, Bide, Doom Desire, Fire Fang, Future Sight, Hail, Leech Seed, Sandstorm, Spikes, Stealth Rock and Struggle. Wonder Guard cannot be Skill Swapped nor Role Played. Trace, however, does copy Wonder Guard









Abilities and Descriptions from Psy Pokes





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